Senior Level Designer
CCP are seeking an experienced Senior Level Designer to help craft immersive, competitive, and replayable experiences for EVE Vanguard.
This role is for a highly self-directed level designer who takes full ownership of their work - someone who can independently drive levels from concept to release, make strong decisions without constant guidance, and consistently deliver high-quality content in a fast-paced, live service environment.
Your Tasks
- Own and deliver high-quality levels across PvP, PvE, and Sandbox modes without supervision
- Drive level design from concept through block-out, iteration, polish, and release
- Create engaging multiplayer spaces that balance flow, readability, fairness, and tactical depth
- Design PvE encounters that support pacing, difficulty curves, and co-operative gameplay
- Build systemic sandbox environments that encourage player agency, experimentation, and emergent gameplay
- Collaborate closely with design, art, engineering, and production teams, taking full accountability for quality, timelines, and outcome
- Use playtesting, telemetry, and player feedback to iterate and refine maps post-launch
- Deliver regular content updates in a live service environment, including seasonal drops, map variants, and limited-time modes
- Establish and uphold best practices, pipelines, and documentation, raising the standard for ownership and delivery across the team
- Proactively identify problems, propose solutions, and unblock yourself without waiting for direction