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Technical Artist

Opus Major · Paris, France · Posted 2026-05-21 · Full Time

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๐ŸŽฎ We are Opus Major, a Paris-based game studio building a a cross-platform large scale multiplayer game based on a strong universe where music is the magic of the world.

Our mission is to make the world Jam Together ๐ŸŽถ

We believe games and music can amplify social bounds. Our first Opus is the child of these two social amplifiers.

Weโ€™re a small team of 30 Jammers with big ambitions: we care about craft, iterate fast, and build systems meant to scale, not just technically, but also creatively.

To support our next milestones, weโ€™re looking for an SRE / DevOps Engineer to help us build strong production foundations: reliability, deployment quality, observability, and infrastructure automation ๐Ÿš€

Feel free to apply even if you have a doubt about the aforementioned skills!


Why this role matters?

As a Technical Artist, you will play a key role in visual quality, production scalability and artistic iteration speed depend on it.

In the next months, you will help us push the visual identity of the project, improve our art pipelines and build scalable workflows for a large multiplayer production.

You will work closely with designers, engineers, artists, and production to build memorable gameplay experiences and contribute to shaping the future of our game.

This is an opportunity to join a growing team at an early stage and have a meaningful impact on the project.

Your future responsibilities and scope as a Technical Artist at Opus ๐ŸŽฎ

What success looks like (your first 3 months) ๐Ÿš€


The profile we are looking for at Opus ๐Ÿ‘พ

Required skills (must have)

What we value (Mindset / softskills)

Experience

Nice to have (but not required) ๐Ÿ’


๐Ÿš€ Why join Opus Major?

Youโ€™ll shape the foundations of a game meant to scale globally

๐Ÿ“ Location & Remote policy

How do we hire at Opus Major?