Gaming Industry Job Tracker

Senior Technical Artist

Mythwright · United Kingdom · Posted 2026-06-30 · Full Time

Apply on studio site →

Role Overview

This role first and foremost bridges art and engineering, building the asset pipeline that gets an external data source into our game as efficiently as possible while delivering high-end visual fidelity with Unreal Engine within constraints.

You are accountable for the pipeline that brings external data into our game cleanly and efficiently, and to make sure the game looks its best where that matters most whilst staying within technical constraints.

You are a proactive hands-on tech artist who picks up new technology quickly and works ahead of problems rather than reacting to them to ensure technical art issues get caught early. You will work closely with the team in assisting with the technical implementation and management of in-house and outsourced assets.

Key Responsibilities

1 - Asset Pipelines

You design and build the pipeline that takes an external data source and places it into the game in the most efficient way possible. As the amount of updates in the game grows, you keep the pipeline steady and clear of any snags that slow down the time from source to player.

You use emerging tools as a practical aid, writing scripts, automating repetitive jobs, and integrating new services into Unreal Engine where they genuinely help, without letting quality or budgets slip. This builds on real experience running asset pipelines across a full game.

Success looks like:

2 - Real-Time Content, Shaders, and Performance

You help bring the game to the desired visual standard whilst remaining within budget and constraints. You build shaders and materials, support VFX, rigging and animation, profile and optimise assets and scenes for performance and minimal load times.

When materials, collision, or rendering have issues, you fix them without losing the visual fidelity our game demands.

Success looks like:

3 - Working with The Team and Setting Standards

You are the person the team comes to with technical art questions. You tell them what is realistic, flag risks early, and work closely with the whole team, and our external partners so that ambition and what the engine can actually do stay in step.

You set the technical standards and keep people to them, coach the team on the tools and good habits, and give everyone an honest, current picture of how the pipeline and the content are doing, so decisions get made in good time.

Success looks like:

Overall, you are doing the job well when:

Requirements

Please note: This is a remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Apply on studio site →