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Senior Procedural & Tools Engineer - Unity / Europe

Beffio · Poznan, Poland · Posted 2026-04-27 · Full Time

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Senior Procedural & Tools Engineer - Unity

Remote · Long-term · Start: Flexible

We are looking for a Senior Procedural & Tools Engineer to support a large-scale Unity production with a strong focus on content creation, automation, and artist-facing tools.

This role is focused on helping art and production teams create more high-quality content faster, without reducing creative control. The goal is to build reliable systems that improve how assets, variations, environments, textures, and other game content are generated, processed, validated, and integrated into Unity.

We are not looking for someone chasing AI hype. We are looking for someone with a practical production mindset: procedural systems, smart automation, parametric workflows, editor tools, and selective AI / LLM integration where it genuinely improves the pipeline.

You will work closely with a Senior Technical Artist focused on R&D, artist workflows, and production bottlenecks. You will own the engineering side: turning ideas, prototypes, and workflow discoveries into stable, production-ready Unity tools.

You’ll know this is for you if…

What you’ll do

What we’re looking for

Nice to have

What we offer

To apply: send your CV and a short note, 3 to 5 sentences, about one procedural system or automation tool you have built. Tell us what content it generated or what work it eliminated, and one technical decision you would make differently today. Code samples, demos, or repo links are welcome, but not required. No cover letter needed.

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