Gaming Industry Job Tracker

Design - Visual & User Experience

Valve · We work together in person, in Bellevue, Washington, United States · Posted 2026-07-07 · Full Time

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We’re always looking to add talented individuals to our team.

Designers at Valve work independently and without management, collaborating with world-class software engineers, business leaders, and designers who are continually creating and releasing social entertainment experiences to players around the globe. Designers help to define the features we design, rather than following a vision that’s been articulated by someone else. We shape products with functional exploration and design decision-making, following a customer-centric approach as we navigate visual communication, usability, writing, and marketing. Designers at Valve contribute in a wide variety of ways.

We may do some or all of these things:

  • define and articulate goals
  • design and publish user interfaces, architectures, layouts, and graphics
  • conceive and evolve ideas from wireframes, mockups and prototypes through to realized products
  • create UI for use across desktop, mobile, handheld & VR
  • imagine and execute illustrations, iconography, animations and photography for our own designs
  • plan, design, and write communications and marketing about new features and products
  • devise and implement user studies
  • create branding and define use guidelines
  • collect and analyze user data to inform our priorities
  • author documentation to support our game partners

We help define products with these kinds of tools & deliverables:

  • pixel perfect mock ups in Figma, Photoshop, InDesign
  • front-end development in CSS, PHP, React, etc
  • print production and setup
  • Production-ready illustrations, animations, graphics & marketing imagery

Design is a broad field; we see it as a framework within which to solve problems. Those of us who identify as Designers at Valve come from a variety of backgrounds with previous job titles: from motion designers to industrial designers, ux designers to graphic & communication designers. What we all have in common is a shared foundation in Visual Design.

Like most roles at Valve, we don't have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire. If you approach your work through a design thinking lens, and are an expert in your field, we want to hear from you.

Intrigued? Send us your resume.

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