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Devops & Release Engineer

Gameloft · Paris, IDF, France · Posted 2026-07-09 · Full Time

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Company Description

 

Job Description

Main Context

Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.

Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

What it means on a daily basis

You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.

What success will look like

Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.

Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across

Who you would be working with

Qualifications

Who you are

You think in systems, not scripts — someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.

Where this role can take you

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