Gaming Industry Job Tracker

Audio Director

Supermassive Games · Guildford, England, United Kingdom · Posted 2026-07-21 · Full Time

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Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares III, and many more!

We're looking for an Audio Director to own that experience end to end: shaping the sonic identity of one of our projects, leading an external audio team, and working hand-in-hand with our creative directors, designers and narrative leads to make sound a driving force in how our stories are told.

About us

We're a studio of around 170 people based in Guildford, part of the Nordisk Film group. The games we make matter to us deeply - and so do the people who make them. We're committed to being an inclusive employer where everyone feels able to bring their whole self to work. We celebrate what makes people different, and we actively want fresh thinking and new perspectives. If you see things differently, that's a reason to apply.

The role

This is a project-level Audio Director role, reporting into the Executive Producer of your project. Working closely with the Creative Director and wider Direction and Production teams, you'll be responsible for making sure the sound of the game actively serves the creative vision, from gameplay feedback to cinematic storytelling. You'll own the audio vision and strategy for the project: shaping the sonic identity, driving the technical implementation in Wwise and Unreal, and working with production to plan audio delivery across every milestone.

You'll be leading and coordinating our external audio partners, briefing them, holding the quality bar, and making sure their work lands cohesively inside the game. This is a role that blends creative direction with hands-on craft; you'll need to be comfortable setting the vision and just as comfortable getting into the detail of a mix or an implementation problem when it matters.

We're looking for someone who's led audio on a project before, or who's ready to step up into that ownership, a strong sound designer or audio lead with the technical depth, the creative instincts, and the confidence to direct the sound of a whole game. If you've got the craft and you're hungry for the scope, we want to hear from you.

What you'll be doing

Requirements

What we're looking for

There's no fixed checklist here. We care more about the quality of your experience than the quantity, and we're happy to talk to candidates who don't tick every box. That said, here's what a strong candidate looks like:

Nice to have: music composition/licensing experience, scripting familiarity (C#, Lua) for audio implementation, or MetaSounds experience.

Benefits

Why join us?

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