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Animator

Electronic Arts · Vancouver, Canada · Posted 2026-07-27 · Internship

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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

ENTERTAINING IS OUR PASSION

EA is a world-renowned entertainment leader, creating top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences enjoyed by players all over the world. EA artists aim to create characters, performances, scenery, moods and experiences that suspend disbelief and emotionally connect with players.

EA Create is looking for a Senior Animator to join our team in assisting on our next AAA title. EA Create is known to partner with studios such as BioWare, Respawn, Criterion, DICE and Maxis, and assist on the critically acclaimed Battlefield, Dragon Age, Star Wars, Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with team members all over the world and have your work shown to millions of viewers, players, peers, and industry professionals.

You would report to a director within the Animation team and create high-quality performances in all aspects of your work. You know how to reveal attitude, emotions, and mood through a character's movement and behavior, and create memorable characters which will appeal to players. It's essential to have knowledge of the timing and appearance of human and animal movement and facial expressions.

In the end, the look of a game is one of the most significant factors contributing to the success of the game.

Role Requirements:

● Degree in Fine Arts or Computer Animation

● 5+ years of professional animation experience

● Proficient in both facial and body animation

● Advanced working knowledge of Maya

● Working knowledge of Motion Builder is desirable

● FACS training or knowledge of FACS-based rigs is beneficial

Passion for animation

● Production experience in a professional animation setting

● Ability to work onsite at the studio as part of a collaborative, in-person team environment

Role Expectations:

● Quickly align with the Animation Director on expectations and creative direction

● May lead or mentor a small group of animators based on project needs, ensuring understanding of the Animation Director's vision

● Create high-quality hand-keyed animation

● Create high-quality animation based on motion capture and reference

● Convey weight, character personality, mood, and believability through realistic performances

● Demonstrate advanced understanding of animation within a motion capture pipeline

● Ensure animation supports overall direction, player experience, and narrative goals

● Apply feedback to your work and deliver revisions promptly while maintaining quality standards

● Balance personal workload with supporting other team members

● Keep work and notes organized so teammates can easily follow

● Prompt attendance at all meetings and reviews.

● Collaborate with directors, animators, production, and technical staff

● Shoot reference video when needed, based on direction and feedback from the Animation Director and Leads


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD

Pay is just one part of the overall compensation at EA.
 In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.


About Electronic Arts

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