Technical Artist - UFC
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime. This team works 3 days/week onsite in our Burnaby studio.
Your Responsibilities:
The Technical Artist plays a critical role in advancing how our teams deliver world-class experiences. Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms. You’ll collaborate closely with our rendering engineers and art leads to build, test, refine and debug anything that comes between that perfect blend of visual quality and high performance.
Candidates may come from Art, Design, Mathematics, Engineering, or Computer Science, but you must be comfortable operating at the intersection of creativity and technology. Most importantly, you bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning and their transformative capabilities.
Your Qualifications:
At least 5+ years of games production experience
A bachelor’s degree (or equivalent experience) in a related field.
Effective at communicating with different audiences: artists, engineers, managers.
Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required).
Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management
A solutions-provider, especially as it pertains to testing and debugging technical issues.
Experience with asset optimization challenges/techniques.
A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
Proficiency with Generative AI and ML theory and practice is also a plus.
A Passion for Games!