Technical Designer II - Social Systems
Pipeworks Studios is seeking a skilled Technical Designer II to join a large-scale multiplayer experience with deep social and community-driven systems. You’ll help design, implement, and refine features that connect players—such as matchmaking, parties, and progression loops—while collaborating closely with both Pipeworks and partner teams.
This is a highly collaborative role where you’ll bridge design and engineering to bring robust social systems to life in a live, evolving environment.
This is a full-time temporary role with extension or conversion to full-time regular employment possible after 6 months.
Our studio is based in Eugene, Oregon. This role can work fully remote, hybrid, or in-office.
Day To Day
Responsibilities
- Plan, design, and implement engaging social systems that promote player connection and long-term engagement.
- Build and iterate on system logic, scripting, and data setups within proprietary tools and technology.
- Collaborate with engineering to define requirements, debug issues, and maintain tool and content stability.
- Partner with UX and design leads to ensure consistent standards for matchmaking, progression, and player-to-player interactions.
- Tune gameplay and social loops to balance usability, reward, and engagement.
- Participate in playtests and integrate feedback from partner and internal teams.
- Create and maintain clear, actionable documentation for features, systems, and tools.
- Contribute to workflow and tooling improvements supporting the broader design team.
- Communicate clearly across disciplines and time zones to align technical and creative goals.