Software Engineer - Frostbite Integration
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Pay Transparency - North America
Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
Reporting to the Senior Engineering Manager, you will partner with EA Sports game teams to integrate new Frostbite engine releases, improving integration quality, developer workflows, and engineering efficiency.
This is a hybrid role based in Vancouver, with three days per week in the office.
You Will
- Lead complex Frostbite integrations across multiple EA Sports game teams, driving engine upgrades, code merges, refactoring and technical delivery while balancing priorities.
- Improve integration workflows, tooling, and engine performance to accelerate upgrade velocity, increase reliability, and reduce engineering effort.
- Partner with Frostbite domain and game teams to enhance engine APIs, developer workflows, and the integration experience.
- Guide innovation by researching, prototyping, and implementing automation and AI-assisted solutions that improve integration quality, developer productivity, and engineering efficiency
Qualifications
- Bachelor's or Master's degree in Computer Science, Software Engineering, Computer Engineering, Mathematics, or equivalent practical experience.
- 6+ years of professional software engineering experience developing large-scale applications in C++ / C#
- Experience with software performance analysis, profiling, optimization, memory management, multithreading, and modern software engineering practices.
Bonuses
- Experience in an AAA development environment
- Experience in version control tools (Perforce)
- Experience with Unity, Unreal, game engine development, release and integration
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts