Art Director - Create
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Studio: Create
EA Create is a highly-engaged content creation team within EA Worldwide Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified passion for creating amazing experiences and industry leading visuals. We seek pioneers who cut new paths and conquer challenges in our fast growing future
Roles and responsibilities:
- You will help Create engage with one of our key franchise partners and be accountable for the quality of the content and partnership.
- Working with the team, you will brainstorm and pitch the direction, prove the concept and execute on the delivery. You are responsible for making and completing the commitment. You will work with the art team on daily basis and coordinate with the design team.
- You will communicate closely with external franchise leadership and ADs, to make sure we are always aligned with the right direction and keep traction of the changes.
- You will report to Create Head of Creative
Skills
- Have a solid experience of game art and game development, have shipped multiple game titles in the role of art director. Have a solid experience of providing art direction, able to showcase a direction to franchise leadership and push to an alignment.
- Have a solid experience of Map creation. Can collaborate with multiple domains representing art, and achieve a common target in combination of art, gameplay, performance and unique franchise features.
- Have a strong storytelling capability under a consistent visual language. Have the capability to leverage concept, 3D, lighting, VFX and audio to realize a designed narrative. Or alternatively, you could drive the whole pipeline of cosmetic from concept, to 3D, animation and integration.
- Able to provide in time, effective feedback to the art team, make happen execution according to commitment. Able to maintain team health status.
- Have a fluent English skill, able to run art presentation to both internal and external team.
- 10+ years in Game industry and 5+ years in senior roles (AD or Lead)
- Team leadership experience, has effectively lead a team, preferred to have people manager experience.
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