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Software Engineer - On Device Machine Learning

Electronic Arts · Guildford, United Kingdom · Mid-Level · Engineering · Posted 2026-08-26 · Full Time

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About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile tools and the latest technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. 

We are looking for a Software Engineer with expertise in developing and integrating runtime machine learning solutions to join our team. You will report to a Leader of Engine Development and collaborate with game teams, central technology engineers, and researchers to bring ML models into the hands of our players by deploying them directly within EA games. 

Responsibilities:

Qualifications:


  • 5+ years of hands-on software engineering experience with C++, including a understanding of multithreading and performance optimization.

  • Experience profiling and optimising real-time software.

  • Practical experience with software engineering fundamentals, including version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile development.

  • Knowledge of ML frameworks such as PyTorch or TensorFlow.

  • Experience building and shipping end-to-end ML systems in real-world production environments.

  • A BSc or MSc in Computer Science, Engineering, Mathematics, or equivalent professional experience.

  • Knowledge of GPU programming.

  • Experience with game programming.

  • Knowledge of ONNX or other intermediate representations for ML model graphs..



About Electronic Arts

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