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Division Principal Game Programmer (Unreal Engine, AI)

Gameloft · Ho Chi Minh City, Ho Chi Minh, Vietnam · Lead · Engineering · Posted 2026-09-11 · Full Time

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About this role

Job Description

WHAT YOU WILL BE WORKING ON​

What you will focus on

This role exists because reactive execution is no longer enough. The OTT programming division needs a technical authority who can shift the team's positioning from "a team that delivers what it is asked to build" to "a technical partners that other studios actively seek out because of the value it brings to a game's success." That shift requires someone who can set a long-term technical vision, build scalable production ecosystems across mobile, PC, and console, and drive focused R&D including applied AI in game development, while simultaneously ensuring flawless deliveries across multiple live and co-development projects.

The real challenge is dual: you are building toward the future while keeping current production healthy. You will need to anticipate what partner studios will need before they ask, identify and close skill gaps across a team of around 35 to 40 programmers, and establish the kind of technical standards that make this studio a reference point across the organization, not just a capable executor.

What it means on a daily basis​

What success will look like​

Within your first year, you will have made a visible and assessable impact on at least one co-development project or on a strategic technical mission defined in alignment with the studio's long-term vision. That impact will be confirmed through calibration with multiple stakeholders across the organization, not through self-assessment alone.

Who you would be working with​

You will report to the Studio Technical Director and operate across a programming department of around 35 to 40 people, spanning multiple seniority levels and allocated to live service and co-development projects on mobile, PC, and console platforms. Internally, your key collaborators include department heads and team leads across Game Design, Art, and Production, as well as Studio Directors and the Studio Manager. Externally, you will work directly with Technical Managers and Technical Directors from co-development partner studios.

Your recruitment journey

  1. Screen Call with a Recruiter (up to 30 minutes)
  2. First Interview with the Studio Technical Director and Division Principal/Manager (up to 90 minutes)
  3. Second Interview with Studio Manager and HR Director (up to 60 minutes)
  4. Final interview with a Technical Director from a sister studio (up to 60 minutes)

Where this role can take you

If the opportunity arises and the qualifications are in place, this position is a direct pathway to the Studio Technical Director role. That outcome is not guaranteed, but it is a realistic evolution for the right person.

Qualifications

WHAT YOU NEED TO SUCCEED​

WHO YOU ARE

Additional Information

WHAT'S IN IT FOR YOU

Benefits

Life at Gameloft

How to proceed

Ready to level up your career? Apply now and help us create the next great game!

Please note:

To ensure a fair and compliant recruitment process under the General Data Protection Regulation (GDPR), please submit your application through the official job posting, preferably via Gameloft website, Gameloft or Gameloft Vietnam LinkedIn pages, or SmartRecruiters. Applications sent via email or LinkedIn messages will not be considered.

Due to the high volume of applications, only candidates whose profiles most closely match the role needs will be contacted by our recruiters. We sincerely appreciate your understanding and interest.

What's more?

Want to know more? Visit our websites:

Check out some projects at Saigon Studio:

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