Tools Developer (Apex Legends)
About this role
Job Title: Tools Developer (Apex Legends)
Location: Vancouver, BC, Chatsworth, CA or Montreal, QC
Work Model: Hybrid (3 days onsite/week)
Job Title: Tools Developer (Apex Legends)
Location: Vancouver, BC, Chatsworth, CA or Montreal, QC
Work Model: Hybrid (3 days onsite/week)
Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was
created with the philosophy that when accomplished people have creative freedom, they'll
make extraordinary games that achieve the unexpected. From our roots as an indie studio
to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love
what we do and want to share our passion with players worldwide. Our shipped titles
include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star
Wars™ Jedi series and Medal of Honor: Above and Beyond. Join us for the opportunity to
create groundbreaking games with some of the best developer talent in the industry.
You can learn more about our studio and values at https://respawn.com/studio
Respawn is looking for a Tools Developer who is passionate about developing world-class
tools for Apex Legends, our flagship game! You will have the chance to improve, optimize,
support, and develop new features for our content authoring tools.
Responsibilities:
- Design, build and maintain editors, compilers, previewers, debuggers and other tools
used by our content teams.
- Partner with developers, technical artists and content teams to define and streamline
end-to-end asset creation workflows.
- Maintain and extend content compilation pipelines, including data validation, baking
and packaging for runtime use.
- Fix bugs and reduce technical debt across the content authoring tools suite.
- Diagnose and resolve issues reported by our content creators and dev support team,
unblocking their day-to-day work.
- Translate feedback from our content creators into high-quality tool improvements.
- Break down ambiguous development problems in tools into scoped plans, identifying
dependencies, risks and relevant tasks.
- Use telemetry and user feedback to prioritize development work and measure the impact
of delivered changes.
- Propose and lead initiatives that improve the team's tools architecture and development
practices.
What we're looking for
- Excellent C++ and 3D math skills.
- 5+ years of experience building editors, systems and engines for game
development, having shipped game projects with large, mature codebases.
- Strong experience with level design, art, animation and other content workflows in a
game engine.
- Familiarity with commercial and proprietary game engines and their toolchains.
- Well-versed in software development principles and contemporary standards, with
solid knowledge of performance optimization techniques and design patterns used in
user-facing applications and game development.
- Experience with UI frameworks and an eye for UX best practices.
- A humble, service-minded subject matter expert who enjoys being the go-to person
for internal customers and solving issues for them.
Bonus
- Experience working with graphics APIs.
- Experience building tools in C# and Python.
- Experience working with DCC tools
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