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Software Engineer II

Electronic Arts · Hyderabad, India · Mid-Level · Engineering · Posted 2026-09-17 · Full Time

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About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Software Engineer II will report to the Technical Director.

Our Team

● Our teams are player-focused and motivated to deliver quality.

● We aim to create a collaborative environment where everyone's perspective is welcomed and encouraged.

● We try to cultivate a "sports team" culture and value authenticity and tight feedback loops.

Responsibilities

● You will drive planning and executing new game features.

● You will work with designers and product managers to provide world class experiences to our players.

● You will mentor junior engineers and help them develop their skills.

● You will improve code for performance, focusing on reducing load times and improving frame rates.

● You will participate in code reviews and retrospectives and improve our code bases and processes.

● You will participate in technical discussions that help us plan our big tech-driven features and roadmap.

● You will write good documentation and follow coding standards.

Qualifications

We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

● 5+ years of experience in the video games industry.

● Demonstrated proficiency in Unity, C# & C++

● Demonstrated proficiency in 3D Math used in games.

● Experience working with player focussed cross functional teams.

● Experience in plugin integration.

● Knowledge of native Android and iOS development.

Bonus:

● Proficient in technical planning, solution research, proposal, and implementation

● Experience working with game engines like Unity, Unreal.

● Comfortable working across client and server codebases

● Familiar with profiling, optimising, and debugging scalable data systems

● Familiar with CI/CD build pipelines.

● Background using metrics and analytics to determine the quality or priority



About Electronic Arts

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