Gaming Industry Job Tracker

Studios › Electronic Arts › AI Engineer Intern

AI Engineer Intern

Electronic Arts · Vancouver, Canada · Intern · Art & Animation · Posted 2026-09-22 · Internship

Apply on studio site →

About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

AI Engineer Intern – Creative Innovations (Character Pipelines)

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Role Overview

The Creative Innovations team at Electronic Arts develops core pipeline technologies that power character deformation, facial rigging, and digital likeness across global franchises. As an AI Engineer Intern embedded with our character pipeline group, you will focus on developing, prototyping, and integrating machine learning models and neural networks directly into production animation workflows. You will collaborate with software engineers, technical artists, and AI scientists to build practical, intelligent tools that automate complex character deformation and enhance artist workflows.

What You Will Do

You will design, train, and evaluate machine learning models tailored for 3D character deformation and automated facial performance. Rather than working solely on ingestion infrastructure, you will write application code and train neural networks using both raw 3D capture data that requires cleaning and high-fidelity, artist-tuned reference assets. You will build and refine models that predict blendshapes, create mesh deformations, and automate landmark tracking, ensuring that model predictions align with artist intent and production quality standards.

In addition to core model development, you will integrate these AI systems into our modern character pipeline stack. You will write clean, production-quality Python code, using USD schemas to connect training environments with digital content creation software such as Autodesk Maya and Houdini. You will package and deploy your code and model environments using Docker to ensure execution across local workstations and cloud platforms (such as Amazon Web Services services). You will also use and experiment with AI developer agents to accelerate coding, testing, and pipeline automation tasks.

What You Bring

You must be available for a full-time paid internship in the summer of 2027.

At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.

Please ensure that your graduation date is visible on your resume.


Pay Transparency - North America

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD

Pay is just one part of the overall compensation at EA.


About Electronic Arts

Apply on studio site →

Applying to Electronic Arts?

I'm an ex-Riot hiring manager, and I'll give you 1-on-1 help before you hit apply. Join the waiting list →

Similar open roles

TitleCompanyLocationPosted
Audio Artist II - FC Electronic Arts Vancouver, Canada 2026-10-05
Audio Artist III - FC Electronic Arts Vancouver, Canada 2026-10-05
Senior Research Scientist (Neural Animation) Electronic Arts Vancouver, Canada 2026-10-02
Audio Artist - EA Sports FC Electronic Arts Vancouver, Canada 2026-09-24
UI / Frontend Technical Artist - EA Sports NHL Electronic Arts Vancouver, Canada 2026-09-24
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems Electronic Arts Montreal, Canada 2026-09-23
Technical Artist - EA SPORTS FC Electronic Arts Vancouver, Canada 2026-09-23
Technical Artist (Rigging) - EA SPORTS Technology Electronic Arts Vancouver, Canada 2026-09-23