Technical Artist – Rigging and Animation – EA SPORTS F1
About this role
Job Summary:
Join us at Electronic Arts as Technical Artist specialising in rigging and character pipelines. Reporting to the Technical Art Director, you will bridge the gap between character artists, animators, and software engineers. You will guide the development and modernization of our character pipelines, facial rigging systems, and skeletal deformations to help us reach our mission to create the next generation of high-fidelity characters.
Responsibilities:
You will develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.
You will improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.
You will extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs, collaborating with central technology teams and game-team artists.
You will establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.
Required Qualifications:
3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.
Experience in Python and digital content creation applications such as 3ds Max or Maya.
Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.
Experience with character kinematics, anatomy, skeletal structures, and deformation.
This is a hybrid role, with 3 days per week working from the offices listed in this job posting.
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