Gaming Industry Job Tracker

Studios › Longdue Games › Narrative Designer

Narrative Designer

Longdue Games · South Africa · Mid-Level · Narrative & Writing · Posted 2026-01-20 · Full Time

Apply on studio site →

About this role

About the game

Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world),  Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of U, which completed all the tech for Disco Elysium).

We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.

About us

Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.

We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.

About the role

We’re looking for a Lead Narrative Designer with both creative and production instincts — someone who can shape _Hopetown’s_ story while helping to build the systems and structures that make great narrative work possible.

You’ll lead a small team of writers through the early stages of development, balancing storytelling vision with clear planning, coordination, and delivery. You’ll collaborate closely with design, production, and tech to align narrative goals with development milestones and to ensure the narrative team’s output fits smoothly into the broader pipeline.

This role sits at the intersection of creativity and operations — ideal for someone who loves story but also thrives on clarity, structure, and collaboration.

Add to What You’ll Be Doing:

Requirements

MUST-HAVE REQUIREMENTS

NICE TO HAVE

Benefits

WHY JOIN US

Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.

Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.

Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.

Apply on studio site →

Applying to Longdue Games?

I'm an ex-Riot hiring manager, and I'll give you 1-on-1 help before you hit apply. Join the waiting list →

Similar open roles

TitleCompanyLocationPosted
Narrative Writer Longdue Games South Africa 2025-10-08
Video Editor Garena Casablanca, Morocco 2026-04-18
Narrative Designer, Senior Room 8 Group Bulgaria, Ukraine 2026-09-11
Head of Narrative Ancient Gaming Anywhere, Malta 2026-08-31
Video Game Linguist/Translator (Spanish (EU)) - Freelance Remote Side Japan 2026-08-28
Video Game Linguist/Translator (Italian) - Freelance Remote Side Japan 2026-08-28
Video Game Linguist/Translator (German) - Freelance Remote Side Japan 2026-08-28
Video Game Linguist/Translator (French) - Freelance Remote Side Japan 2026-08-27