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Game Engine QA

Larian Studios · Warsaw, Poland · Mid-Level · QA · Posted 2026-09-24 · Full Time

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About this role

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Game Engine QA to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Perform all kinds of manual testing
  • Closely assist the programming team with testing specific changes before code is submitted to the main developer branches
  • Write new and maintain existing automated tests (Python/Pytest and Lua)
  • Follow priorities set by the QA Lead to ensure team-wide goals are met
  • Test and help improve our production pipelines and tools
  • Act as the first point of contact for the production team on technical issues
  • Requirements

  • Experience in programming and/or scripting
  • Familiarity working with game engines
  • Background using Perforce or other version control systems
  • Good judgment in estimating the significance and consequences of bugs
  • A rigorous, methodical, and resourceful approach to your work
  • Self-disciplined, with strong self-learning skills
  • Good communication skills, spoken and written, in English
  • Passion for video games
  • Desire to build a long-term career in QA
  • Nice To Haves

  • Prior experience in QA is a big plus
  • Knowledge of JIRA and Jenkins
  • Familiarity with the RPG genre
  • What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback 
  • Apply on studio site →

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