Sound Design Intern
About this role
Contract: 6-month Internship
Start Date: Late January 2027
Work Model: Hybrid (3 days onsite minimum)
The Challenge Ahead
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
Responsibilities:
Working under a Lead Sound Designer, you will work within a small and well defined area of a project's sound design.
You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.
You will refine the content and its supporting logic to ensure it is fit for purpose and improve quality, through playtesting and feedback sessions.
You will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.
Eligibility:
You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.g. LiA)
You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
You are available to commence a full-time 6 month placement at the end of January 2027. Please check with your school before applying.
Skills:
Experience of designing sounds for interactive or linear media.
Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX.
Desire to develop your game audio production, implementation, and engineering skills.
Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.
Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.
Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.
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