Technical Interface Designer II - EA SPORTS FC
About this role
Technical Interface Designer - EA SPORTS™ FC
Vancouver, Canada
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Your Responsibilities
Implement screens and components from mockups provided by the design team
Create UI animations and effects using proprietary game engine
Drive conversion of legacy UI into modern systems
Maintain best practices in code and art development
Apply proper optimization techniques in code and art assets
Quickly identify and debug art and animation related issues
Motion demo prototyping ensuring implementation feasibility
Creation for game front end and HUD and integration in game
Collaborate with engineering and art to understand needs and technical constraints
Document tools and workflows on the internal Wiki
High fidelity rapid prototyping for UX evaluation
Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)
Your Qualifications
Technical skills, and ability to quickly learn new proprietary production tools and workflow
Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)
Familiar with scripting languages like Python
Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications
1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity
Visual animation and programming
Understanding of node-based visual scripting systems
Other Preferred Skills/Qualifications
Understanding of user experience principles
Understanding of revision version control software. Knowledge of Perforce is ideal
Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
Knowledge of animating and scripting with Adobe Flash
At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.
*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.
Pay Transparency - North America
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