AGBO
18 active openings tracked
AGBO currently has 18 open roles, with Art & Animation representing 38.9 percent of opportunities. Mid-Level positions dominate at 66.7 percent of open roles, and all positions are based on-site across the United States, with Raleigh leading at 11 roles. Unreal Engine is the primary technology, featured across 14 open positions.
18
Active roles
0
Remote roles
2
Cities
6
Job families
Role Mix
Open Roles
| Title | Location | Posted |
|---|---|---|
| Senior Finance Manager | Los Angeles, United States | 2026-06-28 |
| Asset Artist | Los Angeles, United States | 2026-06-23 |
| Senior Gameplay Engineer | Raleigh, United States | 2026-06-19 |
| Principal Gameplay Engineer | Raleigh, United States | 2026-06-19 |
| Generalist Engineer | Raleigh, United States | 2026-06-19 |
| Rendering Engineer | Raleigh, United States | 2026-06-19 |
| NPC Designer | Raleigh, United States | 2026-06-16 |
| Combat Designer | Raleigh, United States | 2026-06-16 |
| Technical Artist, Environment | Raleigh, United States | 2026-06-13 |
| Technical Artist, Environment | Los Angeles, United States | 2026-06-13 |
| Technical Artist, Character | Los Angeles, United States | 2026-06-13 |
| Technical Artist, Assets/Materials | Raleigh, United States | 2026-06-13 |
| Technical Artist, Character | Raleigh, United States | 2026-06-13 |
| Technical Artist, Assets/Materials | Los Angeles, United States | 2026-06-13 |
| Art Producer | Los Angeles, United States | 2026-06-13 |
| Senior Technical Designer, Events | Raleigh, United States | 2026-06-13 |
| Executive Assistant, Interactive | Los Angeles, United States | 2026-06-11 |
| Senior Level Designer | Raleigh, United States | 2026-06-11 |
13-Week Hiring History
| Week | Active Roles |
|---|---|
| 2026-07-12 | 18 |
| 2026-07-19 | 18 |
Data last refreshed 2026-07-19.