Cloud Chamber
18 active openings tracked
18
Active roles
0
Remote roles
2
Cities
3
Job families
Open Roles
| Title | Location | Posted |
|---|---|---|
| Senior Gameplay Animator | Montreal, Canada | 2026-06-18 |
| Senior Gameplay Animator | Novato, United States | 2026-06-18 |
| Senior Engine Programmer | Novato, United States | 2026-06-04 |
| Senior Engine Programmer | Montreal, Canada | 2026-06-04 |
| Gameplay Engineer | Novato, United States | 2026-06-04 |
| Gameplay Engineer | Montreal, Canada | 2026-06-04 |
| Senior Combat Designer (Encounters) | Montreal, Canada | 2026-05-12 |
| Associate Art Director | Montreal, Canada | 2026-05-12 |
| Senior Combat Designer (AI archetype) | Montreal, Canada | 2026-05-12 |
| Associate Art Director | Novato, United States | 2026-05-12 |
| Senior Combat Designer (Encounters) | Novato, United States | 2026-05-12 |
| Senior Combat Designer (AI archetype) | Novato, United States | 2026-05-12 |
| Principal Concept Artist (Environments) | Novato, United States | 2026-05-12 |
| Principal Concept Artist (Environments) | Montreal, Canada | 2026-05-12 |
| Senior Rendering Programmer | Montreal, Canada | 2026-05-12 |
| Senior Rendering Engineer | Novato, United States | 2026-05-12 |
| Senior AI Engineer | Novato, United States | 2026-05-12 |
| Senior AI Engineer | Montreal, Canada | 2026-05-12 |
Role Mix
| Job Family | Open Roles | Share |
|---|---|---|
| Engineering | 8 | 44.4% |
| Art & Animation | 6 | 33.3% |
| Design | 4 | 22.2% |
13-Week Hiring History
| Week | Active Roles |
|---|---|
| 2026-04-12 | 12 |
| 2026-04-19 | 10 |
| 2026-04-26 | 10 |
| 2026-05-03 | 10 |
| 2026-05-10 | 18 |
| 2026-05-17 | 20 |
| 2026-05-24 | 24 |
| 2026-05-31 | 20 |
| 2026-06-07 | 22 |
| 2026-06-14 | 22 |
| 2026-06-21 | 24 |
| 2026-06-28 | 20 |
| 2026-07-05 | 20 |
Data last refreshed 2026-07-07.