Cloud Chamber
16 active openings tracked
Cloud Chamber has 18 live open roles, with Engineering representing 66.7 percent of openings and Senior positions at 66.7 percent. The studio is hiring for roles primarily based in Montreal, with Unreal Engine as the leading technology across 14 open positions, though hiring velocity is trending downward at 18.2 percent.
16
Active roles
0
Remote roles
2
Cities
3
Job families
Role Mix
Open Roles
| Title | Location | Posted |
|---|---|---|
| Senior Level Designer | Novato, United States | 2026-07-14 |
| Senior Level Designer | Montreal, Canada | 2026-07-14 |
| Senior Gameplay Animator | Montreal, Canada | 2026-06-18 |
| Senior Gameplay Animator | Novato, United States | 2026-06-18 |
| Senior Engine Programmer | Novato, United States | 2026-06-04 |
| Senior Engine Programmer | Montreal, Canada | 2026-06-04 |
| Gameplay Engineer | Novato, United States | 2026-06-04 |
| Gameplay Engineer | Montreal, Canada | 2026-06-04 |
| Senior Combat Designer (Encounters) | Montreal, Canada | 2026-05-12 |
| Associate Art Director | Montreal, Canada | 2026-05-12 |
| Senior Combat Designer (AI archetype) | Montreal, Canada | 2026-05-12 |
| Associate Art Director | Novato, United States | 2026-05-12 |
| Senior Combat Designer (Encounters) | Novato, United States | 2026-05-12 |
| Senior Combat Designer (AI archetype) | Novato, United States | 2026-05-12 |
| Senior Rendering Programmer | Montreal, Canada | 2026-05-12 |
| Senior Rendering Engineer | Novato, United States | 2026-05-12 |
13-Week Hiring History
| Week | Active Roles |
|---|---|
| 2026-04-26 | 10 |
| 2026-05-03 | 10 |
| 2026-05-10 | 18 |
| 2026-05-17 | 20 |
| 2026-05-24 | 24 |
| 2026-05-31 | 20 |
| 2026-06-07 | 22 |
| 2026-06-14 | 22 |
| 2026-06-21 | 24 |
| 2026-06-28 | 20 |
| 2026-07-05 | 20 |
| 2026-07-12 | 18 |
| 2026-07-19 | 16 |
Data last refreshed 2026-07-19.