teamLFG (PlayStation Studios)
12 active openings tracked
teamLFG (PlayStation Studios) currently has 13 open roles, with Engineering representing 46.2 percent of positions and Lead-level roles making up 69.2 percent of the hiring. All positions are remote and based in the United States, with Console as the dominant technology focus across openings.
12
Active roles
12
Remote roles
0
Cities
3
Job families
Role Mix
Open Roles
| Title | Location | Posted |
|---|---|---|
| Staff Gameplay Animator | United States, Remote | 2026-08-04 |
| Senior Gameplay Designer (Combat & AI) | United States, Remote | 2026-06-15 |
| Senior UX/UI Design Lead | United States, Remote | 2026-06-01 |
| Staff Gameplay Designer - Social (Contract) | United States, Remote | 2026-05-29 |
| Senior Game Engineer - Graphics | United States, Remote | 2026-05-21 |
| Staff Investment Engineer | United States, Remote | 2026-05-08 |
| Senior Engineer - Build Systems | United States, Remote | 2026-05-08 |
| Principal Progression Economy Designer | United States, Remote | 2026-05-08 |
| Senior Game Services Engineering Lead | United States, Remote | 2026-05-08 |
| Tech Art Lead | United States, Remote | 2026-05-08 |
| Staff Services Engineer | United States, Remote | 2026-05-08 |
| Game Engineering Director | United States, Remote | 2026-05-08 |
13-Week Hiring History
| Week | Active Roles |
|---|---|
| 2026-05-24 | 15 |
| 2026-05-31 | 16 |
| 2026-06-07 | 16 |
| 2026-06-14 | 17 |
| 2026-06-21 | 20 |
| 2026-06-28 | 19 |
| 2026-07-05 | 18 |
| 2026-07-12 | 14 |
| 2026-07-19 | 14 |
| 2026-07-26 | 14 |
| 2026-08-02 | 15 |
| 2026-08-09 | 14 |
Data last refreshed 2026-08-22.