teamLFG (PlayStation Studios)
14 active openings tracked
teamLFG (PlayStation Studios) has 17 live open roles with hiring trending upward at 54.5 percent. Engineering leads the hiring with 47.1 percent of positions, predominantly at the Lead seniority level at 52.9 percent, with 94.1 percent offered as remote roles and Console as the primary technology across all openings.
14
Active roles
14
Remote roles
0
Cities
4
Job families
Role Mix
Open Roles
| Title | Location | Posted |
|---|---|---|
| Senior Codev Producer | United States, Remote | 2026-06-15 |
| Senior Gameplay Designer (Combat & AI) | United States, Remote | 2026-06-15 |
| Senior UX/UI Design Lead | United States, Remote | 2026-06-01 |
| Senior Game Engineer - Graphics | United States, Remote | 2026-05-21 |
| 3D Character Art Lead | United States, Remote | 2026-05-08 |
| Staff Investment Engineer | United States, Remote | 2026-05-08 |
| Senior Engineer - Build Systems | United States, Remote | 2026-05-08 |
| Senior Gameplay Engineer – Gameplay Tools | United States, Remote | 2026-05-08 |
| Principal Progression Economy Designer | United States, Remote | 2026-05-08 |
| Senior Game Services Engineering Lead | United States, Remote | 2026-05-08 |
| Tech Art Lead | United States, Remote | 2026-05-08 |
| Senior Services Engineer (Orchestration) | United States, Remote | 2026-05-08 |
| Staff Services Engineer | United States, Remote | 2026-05-08 |
| Game Engineering Director | United States, Remote | 2026-05-08 |
13-Week Hiring History
| Week | Active Roles |
|---|---|
| 2026-04-26 | 13 |
| 2026-05-03 | 15 |
| 2026-05-10 | 15 |
| 2026-05-17 | 15 |
| 2026-05-24 | 15 |
| 2026-05-31 | 16 |
| 2026-06-07 | 16 |
| 2026-06-14 | 17 |
| 2026-06-21 | 20 |
| 2026-06-28 | 19 |
| 2026-07-05 | 18 |
| 2026-07-12 | 17 |
| 2026-07-19 | 14 |
Data last refreshed 2026-07-19.