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Creature AI Programmer

Playdead · Copenhagen, Denmark · Mid-Level · Engineering · Posted 2026-04-09 · Full Time

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About this role

We are looking for an experienced creature AI Programmer who will be responsible for supporting the development and implementation of creatures in our animation team. This position will create systems and features that enhance the work of our animators and will be a key interface with the wider programming team. You will deploy a variety of skills to bring these creatures to life and a strong understanding of animation, physics, AI and gameplay programming is essential.

You should be willing to work at the Playdead office in Copenhagen, Denmark.



What will I be doing?


What we would like to see

We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.

Who we are

Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.

Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.

We are currently more than 100 creative professionals and still looking to grow.

Learn more about us at www.playdead.com



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