Gaming Industry Job Tracker

Studios › Valve › Electrical Engineer

Electrical Engineer

Valve · We work together in person, in Bellevue, Washington, United States · Mid-Level · Engineering · Posted 2026-07-07 · Full Time

Apply on studio site →

About this role

We’re always looking to add talented individuals to our team.

At Valve, electrical engineers deliver world class hardware products, such as Steam Deck, Valve Index, and Steam Controller. Across the electrical engineering group, we contribute in a variety of ways:

  • Collaborate to define product goals
  • Conceive, design, evaluate, and produce novel gaming hardware
  • Work closely with contract manufacturers to prototype and produce hardware at scales from tens to millions of units
  • Electrical engineers at Valve have significant industry experience. We usually don’t hire recent graduates. Members of our team typically have the following skills:

  • Proven start-to-finish design skills with industry-standard CAD/EDA tools (Altium Designer experience strongly preferred), including schematic entry, PCB layout, component definition, and CAD library management
  • Hands-on electronics prototyping experience, including soldering and rework of fine-pitch SMT components
  • Strong lab skills, including the use of common test and measurement equipment (oscilloscopes, logic analyzers, etc.) to debug and characterize complex electronic circuits
  • Experience with embedded systems design and common digital communication interfaces (USB, SPI, I2C)
  • Experience working directly on-site with manufacturing partners
  • A proven track record of designing and shipping high-volume consumer electronics products
  • Experience in design for manufacture and design for test (DFM/DFT) of electronic devices
  • Ability to think and work across a variety of subject areas
  • Bachelor's degree (or equivalent work experience) in electrical engineering or a related field
  • Our team includes individuals with expertise in the following areas:

  • Analog circuit design and simulation (e.g. SPICE)
  • Low-power design, including battery management and charging circuits for portable devices
  • RF/wireless circuit design, including design of antennas and for EMC
  • Firmware development for 8, 16, 32-bit microcontrollers (e.g. ARM)
  • High speed/HDI board design
  • Digital Signal Processing (DSP)
  • High speed video interfaces (HDMI, Display Port, LVDS, MIPI)
  • Regulatory compliance testing (e.g. FCC/CE/UL)
  • C/C++ software development
  • Test automation
  • FPGA/ASIC design
  • Like most roles at Valve, we don't have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire.

    Intrigued? Send us your resume.

    Apply on studio site →

    Applying to Valve?

    I'm an ex-Riot hiring manager, and I'll give you 1-on-1 help before you hit apply. Join the waiting list →

    Similar open roles

    TitleCompanyLocationPosted
    Senior Game Engineer, Gen AI - Games Netflix Games Remote, United States 2026-10-08
    Software Engineer UI Electronic Arts Orlando, United States 2026-10-07
    Software Engineer Intern Electronic Arts Austin, United States 2026-10-06
    Software Engineer Intern - SUMMER 2027 Electronic Arts Orlando, United States 2026-10-05
    Software Engineer Intern - Summer 2027 Electronic Arts Austin, United States 2026-10-03
    Software Engineer Intern - SUMMER 2027 Electronic Arts Orlando, United States 2026-09-30
    Software Engineer Intern - SUMMER 2027 Electronic Arts Austin, United States 2026-09-28
    Senior Software Engineer (C++/C#) - Frostbite Electronic Arts Orlando, United States 2026-09-25