Game Tech Lead (UE5 / Multiplayer Systems)
About this role
ABOUT YOU
We are looking for an experienced Game Tech Lead to drive the engineering direction of a next-generation immersive multiplayer platform built with Unreal Engine 5.
This is a senior leadership role focused on gameplay systems, multiplayer architecture, scalability, and technical performance. You will work closely with cross-functional creative and technical teams to deliver high-quality interactive experiences across large-scale virtual environments.
The role combines hands-on engineering, technical strategy, and team leadership in a fast-moving product environment.
RESPONSIBILITIES
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Lead the technical implementation of gameplay systems in Unreal Engine 5
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Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
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Drive engineering best practices, code quality, and long-term technical scalability
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Optimize runtime performance across gameplay and multiplayer systems
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Collaborate with technical art and creative teams on integrated production workflows
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Support cloud-delivered interactive experiences and scalable online environments
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Mentor engineers and contribute to technical leadership across the project
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Work closely with production and stakeholders to align technical execution with project goals
REQUIRED SKILLS & EXPERIENCE
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Strong expertise in Unreal Engine 5
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Advanced knowledge of C++ and Blueprints
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Proven experience building and shipping multiplayer gameplay systems
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Deep understanding of networking, dedicated servers, and online infrastructure
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Experience with gameplay architecture and performance optimization
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Experience integrating game clients with backend platform services (identity, inventory, commerce, matchmaking, social, or similar)
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Strong technical leadership and mentoring experience
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Ability to work across engineering, art, and production disciplines
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Excellent communication and problem-solving skills
NICE TO HAVE
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Experience with cloud-streamed or online interactive experiences
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Familiarity with persistent online worlds or immersive virtual platforms
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Experience scaling multiplayer environments and live systems
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Background in technical prototyping or platform-level systems
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