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Principal Technical Material/Shader Artist

Lighthouse Games · Royal Leamington Spa, England, United Kingdom · Lead · Art & Animation · Posted 2026-08-12 · Full Time

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About this role

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Material Artist – Hard Surface, you will play a leading role in defining the quality, direction and technical standards of material creation across our Vehicle Art team. Bringing deep expertise in hard-surface materials and photorealistic rendering, you will work closely with Vehicle Artists, Art Leadership, Technical Artists and Render Engineers to establish scalable workflows and push the visual quality of our ground-breaking new IP.

You will use detailed real-world reference to understand how vehicle materials are manufactured, constructed, aged and presented, translating those observations into highly believable in-game results. As a Principal Artist, you will combine hands-on content creation with discipline-level influence, helping solve complex challenges, setting best practices and supporting other artists in achieving an exceptional quality bar.

Key Duties Include

Requirements

Desirable

Benefits

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