Gaming Industry Job Tracker

StudiosGRAM › Senior Software Engineer, Controls

Senior Software Engineer, Controls

GRAM · San Francisco, California, United States · Senior · Engineering · Posted 2026-09-06 · Full Time

Pays $200,000 vs a $208,300 median for Senior Game Developer roles across 281 US postings — see Game Developer salaries

Apply on studio site →

About this role

The Mission

GRAM is a self replication company creating populations of insectoids for the physical economy.

Our first research frontier is self-preservation: the base case of physical self-replication. Our machines will survive, coordinate, and recover without humans. We believe scalable machine labor requires more than single-agent task generality or machines shaped in our image.

About the role

We are looking for a Software Controls Engineer, Locomotion with 5-7+ years of experience to own the locomotion stack for a first-of-its-kind six-legged Insectoid robot designed to climb and traverse complex steel infrastructure. You'll join a small, scrappy founding team building something that doesn't exist anywhere else. It is a hexapod that uses magnetic end effectors to climb high-voltage towers, bridges, and pipelines for inspection and manipulation. This is a ground-floor opportunity where your contributions will directly shape the direction of the company. We need someone with real hardware deployment experience, a MacGyver mindset, and the grit to iterate rapidly in a test-build-break loop every single day.

You will own the Locomotion stack that makes this real on hardware. The near-term benchmark is simple to state and hard to achieve: a multi-legged robot should cover the usable structure of a complex steel lattice structure from a single placement, using learned policies, local contact intelligence, and perception-conditioned foothold selection.

The technical shape is specific: redundant contact on a multi-legged platform; learned contact schedules that generalize across substrate geometry; vision-conditioned local foothold selection from raw geometry; and gravity-agnostic stability across vertical, lateral, and inverted orientations.

What you will do

Minimum qualifications

Preferred experience

The annual base salary range for this Palo Alto position is $150,000–$250,000. Health coverage, benefits, and generous equity come with the role. This role is on-site in Palo Alto. A relocation bonus is available. We hire to start as soon as possible. We review what you’ve shipped; if it’s the caliber we seek, interviews take about a week, start to finish. We treat your work and conversations with discretion.

 

Apply on studio site →

Applying to GRAM?

I'm an ex-Riot hiring manager, and I'll give you 1-on-1 help before you hit apply. Join the waiting list →

Similar open roles

TitleCompanyLocationPosted
Technical Solutions Engineer III Konami Gaming Las Vegas, United States 2026-09-14
Senior Software Engineer - Networking Electronic Arts Redwood City, United States 2026-09-11
Senior Software Engineer - Generative Engine Tools Electronic Arts Redwood City, United States 2026-09-11
Senior Software Engineer - Backend Electronic Arts Redwood City, United States 2026-09-11
Gameplay Data Science Engineer (Apex Legends) Electronic Arts Los Angeles - Chatsworth, United States 2026-09-03
Systems Engineer I Konami Gaming Las Vegas, United States 2026-09-02
Platform Technical Lead - EA Sports Network Electronic Arts Orlando, United States 2026-09-01
AV, Editorial & Office Technology Technician DNEG Los Angeles, United States 2026-09-01