Technical Interface Designer - EA SPORTS FC
About this role
EAFC Presentation Technical Interface Designer
Job Description
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Responsibilities:
Recreation of authentic broadcast overlays and in game overlays to match styles
Learn and drive art asset conversion from legacy to new format
Maintain best practices in code and art development
UI animations and effects creation using proprietary game engine
Apply proper art optimization techniques in art assets
Quickly identify and debug art and animation related issues
Motion demo design and creation for game front end and HUD and integration in game
Collaborate with engineering and art, explaining both the art team needs and the tech constraints
Document tools and workflows on the internal Wiki
High fidelity rapid prototyping for UX evaluation
Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Qualifications:
Technical skills, and ability to quickly learn new proprietary production tools and workflow
Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
Familiar with scripting languages like Python
Proficient with Adobe Photoshop and other graphics and animation applications
1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
Visual animation and programming
Other Preferred Skills/Qualifications:
Understanding of user experience principles
Understanding of revision version control software. Knowledge of Perforce is ideal
Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
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