Gaming Industry Job Tracker

StudiosElectronic Arts › Head of Software Quality and Technology for Respawn

Head of Software Quality and Technology for Respawn

Electronic Arts · Los Angeles - Chatsworth, United States · Manager · Engineering · Posted 2026-09-18 · Full Time

Pays $286,000 vs a $279,000 median for Manager / Director Game Developer roles across 84 US postings — see Game Developer salaries

Apply on studio site →

About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We are seeking a Head of Software Quality and Technology to define and lead the

strategy for software quality across Apex Legends and other Respawn games. This is a

critical leadership role responsible for transforming how quality is built, measured, and

delivered across a fast-paced, live service development environment.

You will lead the evolution of quality from a validation function into a proactive,

technology-enabled discipline, fully integrated into development and live operations.

Partnering closely with Quality Verification (QV), Development, and Central EA teams, you

will ensure that quality is engineered into the product, enabling rapid iteration without

compromising player experience.

You will report to the Head of Apex QV and be a key member of the Apex quality leadership

team.

Responsibilities

Strategy & Transformation

• Define and execute the Software Quality vision and roadmap for Apex as well as

other Respawn-led Franchises, aligned with Franchise and EA-wide goals.

• Drive shift-left quality practices, embedding quality throughout development,

from early design through live service delivery.

• Lead the integration of technology and automation frameworks into QV workflows

to improve scale, coverage, speed and precision.

• Establish a data-driven quality model, leveraging telemetry, predictive signals, and

automation to anticipate risks and improve outcomes in a live environment.

Execution & Live Operations

• Build and scale automation-first strategies across functional, performance, and

stability testing for a live service ecosystem.

• Drive the definition and operationalization of Software Quality KPIs and health

metrics, connecting development activity to real player experience.

Leadership & Organization

• Build, lead, and mentor a high-performing organization spanning Quality

Verification and Software Quality disciplines.

• Foster a culture of ownership, accountability, and continuous

improvement across teams.

• Partner with engineering, development, and central teams to align on tools,

standards, and best practices.

• Lead across a globally distributed organization, ensuring alignment and

effectiveness at scale.

Partnership & Influence

• Act as a strategic partner to Respawn development leadership, ensuring quality is

a core pillar of execution and live service success.

• Collaborate with central EA teams to leverage shared technology, AI, and

automation capabilities.

• Advocate for player-centric quality by connecting internal metrics to player

experience, retention, and engagement outcomes.

Requirements

• 12+ years of experience in software quality, quality engineering, or software

development, with progressive leadership responsibility.

• Proven track record leading large, multidisciplinary QA/QE teams in high-scale,

live or continuously delivered environments.

• Strong technical background in test automation, CI/CD, performance

engineering, and modern development practices.

• Experience driving quality transformation initiatives, including shift-left strategies

and automation at scale.

• Demonstrated ability to define and operationalize KPIs and quality metrics tied to

product and player outcomes.

• Excellent communication and stakeholder management skills, with the ability to

influence senior leadership.

• Experience working with globally distributed teams across multiple time zones.


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$204,600 - $287,500 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$227,300 - $344,700 USD

Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.  

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.  



About Electronic Arts

Apply on studio site →

Applying to Electronic Arts?

I'm an ex-Riot hiring manager, and I'll give you 1-on-1 help before you hit apply. Join the waiting list →

Similar open roles

TitleCompanyLocationPosted
Technical Solutions Engineer II Konami Gaming Las Vegas, United States 2026-09-16
Principal Technical Director - Neural Rendering Electronic Arts Redwood City, United States 2026-09-15
Technical Solutions Engineer III Konami Gaming Las Vegas, United States 2026-09-14
Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking Electronic Arts Redwood City, United States 2026-09-11
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools Electronic Arts Redwood City, United States 2026-09-11
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend Electronic Arts Redwood City, United States 2026-09-11
Gameplay Data Science Engineer (Apex Legends) Electronic Arts Los Angeles - Chatsworth, United States 2026-09-03
Systems Engineer I Konami Gaming Las Vegas, United States 2026-09-02