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Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows

Electronic Arts · Vancouver, Canada · Mid-Level · Engineering · Posted 2026-09-24 · Full Time

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About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.


As a Software Engineer II, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.


This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.


Responsibilities:

Qualifications:

  • 3+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Expertise in C++

  • Experience with Python

  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)

  • Experience with context engineering, graph engineering, and long running workflow orchestration

  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$120,600 - $184,000 USD

Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.  

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.  



About Electronic Arts

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