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Game Backend C++ Engineer (Gameplay team)

Scorewarrior · Limassol Cyprus, Cyprus · Mid-Level · Production · Posted 2026-04-28 · Full Time

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About this role

Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.

Our product: We are currently working on Total Battle — an MMO 4X strategy game with a deep political system and lots of player interaction. Players take on the role of a commander and need to develop their city, forge alliances, fight against monsters, and conquer other players. We're constantly developing new game mechanics, and the project is continuing to grow.

Our game project has a code base of ~300k SLOC and consists of multiple services running in several hundred instances. The game services are a sharded system for horizontal scaling.

Our team is looking for both Middle and Senior specialists with confident knowledge of C++ and design principles to work on creating new game features for a large-scale multiplayer project with long-term gameplay.

Our team's objective and the challenge they face is to create an outstanding technical design that ensures quality, flexibility, and simplicity in the development of in-game features.

Tasks:

Requirements:

The following would also be to your advantage:

We use:

Our technical developments:

What we offer and our benefits:

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