Gaming Industry Job Tracker

Studios › Electronic Arts › Senior Software Engineer (C++/C#) - Frostbite

Senior Software Engineer (C++/C#) - Frostbite

Electronic Arts · Vancouver, Canada · Senior · Engineering · Posted 2026-10-16 · Full Time

Apply on studio site →

About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.


Our Animation team oversees the core platform and runtime frameworks that character animation technologies across our AAA games are built upon. As a Senior Software Engineer on the Frostbite Animation team, you will work on core runtime animation systems, as well as the authoring tools and asset pipelines used by content creators across global EA studios. You will tackle important engineering priorities — ranging from maintaining critical core frameworks to advancing long-term technical initiatives, including memory and performance optimization and dynamic/live content workflows.


This role is Hybrid remote/in-office and will report to the Character Technologies Development Director.


Responsibilities:


Qualifications:


Bonus Experience:



Pay Transparency - North America


COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.  



About Electronic Arts

Apply on studio site →

Applying to Electronic Arts?

I'm an ex-Riot hiring manager, and I'll give you 1-on-1 help before you hit apply. Join the waiting list →

Similar open roles

TitleCompanyLocationPosted
Technical Program Manager Electronic Arts Vancouver, Canada 2026-10-16
AI/ML Software Engineer Intern (Summer 2027 - 8-Months - Masters - QVS) Electronic Arts Vancouver, Canada 2026-10-16
Programmeur.se - Moteur Unreal Engine / Unreal Engine Programmer Electronic Arts Montreal, Canada 2026-10-15
Software Engineer Intern Electronic Arts Vancouver, Canada 2026-10-14
Senior Gameplay Programmer, Game Prototypes Netflix Games Canada - Remote 2026-10-13
C++ Generalist Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad) Electronic Arts Vancouver, Canada 2026-10-09
C++ Gameplay Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-months - Undergrad) Electronic Arts Vancouver, Canada 2026-10-09
C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months) Electronic Arts Vancouver, Canada 2026-10-09