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Physics Engineer

Electronic Arts · Stockholm, Sweden · Mid-Level · Engineering · Posted 2026-09-02 · Internship

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About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

This is a 6-month contract. 


Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


As a Physics Engineer, you will report to the team Tech Lead and work with our talented team to improve the realism and scalability of physics systems across world-renowned franchises. You will collaborate with us to deliver immersive gameplay experiences for millions of players, supporting our commitment to creativity, inclusivity, and positive play. You will report into a Technical Lead. 

Responsibilities

Requirements

  • 2+ years of experience developing real-time physics systems for games or interactive applications.
  • Experience with C++ and physics engines such asChaos,Havok, PhysX, Bullet, or proprietary solutions.
  • Experience diagnosing performance issues and improving physics calculations for games running at 60+ FPS.
  • Strong skills in performance and memory profiling and trace analysis using PIX or similar tools.
  • Frostbite knowledge is a plus
  • Experience shipping games on multiple platforms is a plus


About Electronic Arts

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