UI Software Engineer - Scalable Platform
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a Software Engineer on the UI Engine team, you will contribute to the development and optimization of core UI systems that power Battlefield.
Working closely with senior engineers and cross-discipline partners, you will implement scalable solutions, improve runtime performance, and help strengthen the robustness of our UI platform. This role is ideal for an experienced engineer who enjoys systems-level challenges, performance work, and collaborating across technical domains.
You will contribute directly to improving the efficiency, stability, and maintainability of UI systems within Frostbite.
Responsibilities
- Implement and maintain engine-level UI systems and features.
- Analyze and improve CPU and memory performance in collaboration with senior engineers.
- Contribute to system refactoring and modernization efforts.
- Work with central tech and performance teams to validate and improve system behavior.
- Support debugging, profiling, and optimization efforts across the UI stack.
Example Work
- Optimize runtime UI systems to improve CPU efficiency and memory usage.
- Investigate and resolve performance bottlenecks in collaboration with engine teams.
- Contribute to scalable system improvements driven by broader platform initiatives.
- Implement profiling hooks and diagnostic improvements.
Requirements
- 4+ years of professional software engineering experience.
- Strong C++ skills and experience working in large codebases.
- Experience working with engine systems or central technology.
- Practical experience with CPU and memory profiling in real-time applications.
- Ability to work independently on well-scoped implementation tasks.
Highly Meriting
- Experience working with UI systems.
- Experience in AAA game development.
- Familiarity with engine-level debugging and performance tooling.