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Senior Audio Software Engineer

Electronic Arts · Stockholm, Sweden · Senior · Engineering · Posted 2026-09-17 · Full Time

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About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

We are looking for a Senior Audio Software Engineer to join our Research & Engineering team exploring the frontiers of audio content creation and next-generation experiences powered by AI. We are a diverse team of engineers, researchers, and designers aiming to make audio content creation faster, more controllable, and more expressive.

As a Senior Audio Software Engineer, you will bring your expertise in Frostbite and audio middleware to brainstorm and implement next-generation audio solutions for sound effects, voice and music. You will identify where AI can solve production challenges and translate ideas into working tools. We are looking for someone grounded in game audio, curious about what's next, embracing uncertainty, and motivated to push the boundaries of audio technologies.

This is a hybrid remote/in-office role: 3 days/week at our EA office in Stockholm, Sweden. You will report to our Audio research lead.


Responsibilities

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About Electronic Arts

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