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Masters Thesis Software Engineer Intern

Electronic Arts · Stockholm, Sweden · Intern · Engineering · Posted 2026-10-02 · Internship

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About this role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Contract: 6-month internship 

Start Date: Late January 2027

Work Model: Hybrid (3 days minimum onsite)


The Challenge Ahead


Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.


As a Master's Thesis Intern, you will develop a project in an area where Frostbite's engineering efficiency can be multiplied with generative AI, agents, or context engineering. You will also gain an understanding of what it's like to work at EA. An open application means that you can provide ideas for what you want to work on, but we can also explore this together, based on your experiences and interests.


Responsibilities:



Eligibility:



Skills:



Help us make play happen. Apply now with an up-to-date CV and Cover Letter in English, explaining what project you would like to work on and explain your pick based on your interests and skills.




About Electronic Arts

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